Welcome to the Asset-Importer-Lib Documentation¶
- Access by C++ class interface
- Access by plain-c function interface
- Using custom IO logic with the C++ class interface
- Using custom IO logic with the plain-c function interface
- Logging
- Data Structures
- The Node-Hierarchy
- Meshes
- Materials
- Bones
- Animations
- Blenshapes
- Textures
- Material-System
- How to map UV channels to textures (MATKEY_UVWSRC)
- Performance
- Overview
- Profiling
- Threading
- Overview
- Thread-safety / using Assimp concurrently from several threads
- Internal threading
- Resources
- Importer Notes
- Blender
- Overview
- Current status
- IFC
- Overview
- Current status
- Notes
- Metadata
- Ogre
- Overview
- What will be loaded?
- How to export Files from Blender
- XML-Format
- Properties
- Extending the Library
- General
- Properties
- Notes for text importers
- Notes for binary importers
- Utilities
- Filling materials
- Appendix A - Template for BaseImporter’s abstract methods
- Animation Overview
- Transformations