Welcome to the Asset-Importer-Lib Documentation¶

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General¶

  • Introduction
    • Installation
    • Usage
    • Data Structures
    • Extending the library
    • Support & Feedback
    • Using the pre-built libraries with Visual-Studio
    • Build on all platforms using vcpkg
    • Building the library from scratch
    • Windows DLL Build
    • Assimp static lib

Getting started¶

  • Access by C++ class interface
    • Access by plain-c function interface
    • Using custom IO logic with the C++ class interface
    • Using custom IO logic with the plain-c function interface
    • Logging
    • Data Structures
    • The Node-Hierarchy
    • Meshes
    • Materials
    • Bones
    • Animations
    • Blenshapes
    • Textures
    • Material-System
    • How to map UV channels to textures (MATKEY_UVWSRC)
    • Performance
    • Overview
    • Profiling
    • Threading
    • Overview
    • Thread-safety / using Assimp concurrently from several threads
    • Internal threading
    • Resources
  • Importer Notes
    • Blender
    • Overview
    • Current status
    • IFC
    • Overview
    • Current status
    • Notes
    • Metadata
    • Ogre
    • Overview
    • What will be loaded?
    • How to export Files from Blender
    • XML-Format
    • Properties
    • Extending the Library
    • General
    • Properties
    • Notes for text importers
    • Notes for binary importers
    • Utilities
    • Filling materials
    • Appendix A - Template for BaseImporter’s abstract methods
    • Animation Overview
    • Transformations

Asset-Importer-Lib

Navigation

General

  • Introduction

Getting started

  • Access by C++ class interface
  • Importer Notes

Related Topics

  • Documentation overview
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